![]() ![]() 3, a Big Boo appears in the first room of the World-e level Vexing Doors. In Super Mario Advance 4: Super Mario Bros. A boss known as King Boo additionally appears to be based on a Big Boo. Regular Big Boos do not directly appear in Super Mario Sunshine however, an obstructive variant known as Sleepy Boos appear, and the Golden Boo in Episode 2 of Sirena Beach is also described as a Giant Boo statue. King Boo also makes an appearance and shares an internal model with the Big Boo, though while he retains his crown from Mario Kart: Double Dash!! and characteristic cackle, he is erroneously referred to as "Big Boo" in English versions. Due to his inability to enter Big Boo's Haunt, this can only be seen without manipulating the game with the smaller one in the courtyard. Yoshi cannot defeat Big Boos due to low attack power, just like with the normal Boos. In Super Mario 64 DS, Big Boos play the same role as in the original, but the boss ones now have their own, more sophisticated model and are faster. In the remake, " Ha ha ha ha!" is written instead. The original version of Super Mario 64 shows the Big Boo's laugh in the mission Go on a Ghost Hunt as " Ka ha ha ha!" in the text box. In the Japanese version, the name of the standard Big Boo translates to "Boss Boo," and the name of the one that appears when all of the house's Boos are defeated translates to "Master Boo." After defeating a Big Boo, Mario receives a Power Star. However, if the player leaves the area before completely defeating a Big Boo, the Big Boo's health resets. These Big Boos take three hits to defeat, becoming smaller after each hit. In this course, Mario can fight three larger Big Boos. If Mario defeats this one, it drops a carousel, leading to Big Boo's Haunt. This one is larger than the other Boos in the courtyard, but only slightly so. Super Mario 64 / Super Mario 64 DS īig Boos can be attacked only when visible, so Mario has to attack these massive ghosts by either ground-pounding them from above or punching them from the side. Unlike the Koopalings and Reznors, the Big Boo can be refought in all versions of the game.ĭuring development, when "Boo" Buddies were still referred to as "Boo" Diddlys, the name for the Big "Boo" was originally going to be localized as "Boo" Jackson, a reference to multi-sport athlete Bo Jackson. Once the Big Boo is defeated, a new path is revealed on the overworld, leading to Star World. This boss does not damage Mario or Luigi, but two normal Boos accompany it. It can be defeated by throwing Grab Blocks at its face while it is visible. This Big Boo does not hide when Mario or Luigi is facing it, but it periodically changes from invisible to visible. ![]() The Big Boo boss is a hidden encounter of the Donut Secret House. In Super NES-era Player's Guides, the Big Boo enemy is known as Big Blue Boo to differentiate from the Big Boo boss. Additionally, if there is room, the brothers can use a Cape to fly over a Big Boo or perform a sliding attack during descent to defeat the Big Boo. However, if Mario or Luigi can get a running start, he can usually spin-jump over a Big Boo. As such, Mario or Luigi usually has to use a Jumping Board to jump over them. In the game, Big Boos are much more difficult to pass than their smaller brethren. However, if Mario's or Luigi's back is turned, a Big Boo attacks him from behind. They are four times bigger than a normal Boo in both height and width, but they still have the same mannerisms of their smaller counterparts, meaning that when looked at, they hide behind their arms, occasionally peeking to see if they are still being looked at. They first appear in the Donut Secret House. In the game, Big Boos inhabit the various Ghost Houses located around Dinosaur Land. The Big Boos (parsed as The Big “Boo” in-game) first appear in Super Mario World. Small Mario fights the Big Boo boss in the hidden path of the Donut Secret House. History Super Mario series Super Mario World
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